#Written by Hiddengearz #Balance Changes done by Didi and Simone-Traiano equipments = { artillery_equipment = { is_archetype = yes is_buildable = yes type = { infantry artillery } group_by = archetype interface_category = interface_category_land upgrades = { L_Arty_Fire_Control L_Arty_Warhead L_Arty_Reliability } #Misc Abilities reliability = 0.8 #Defensive Abilities defense = 0 breakthrough = 0 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 0 hard_attack = 0 ap_attack = 0 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 3.5 resources = { steel = 1 } } #1965 artillery_0 = { #Rev 3 year = 1965 archetype = artillery_equipment priority = 5 visual_level = 0 #Misc Abilities reliability = 0.8 maximum_speed = 14.5 #Defensive Abilities defense = 10 breakthrough = 6 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 25 hard_attack = 1.5 ap_attack = 10 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 3.75 resources = { steel = 1 } } #1985 artillery_1 = { year = 1985 archetype = artillery_equipment parent = artillery_0 can_convert_from = { artillery_0 artillery_1 } priority = 5 visual_level = 0 #Misc Abilities reliability = 0.825 maximum_speed = 15.5 #Defensive Abilities defense = 12 #+1 breakthrough = 8 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 37.5 hard_attack = 4.5 ap_attack = 15 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 4.90 resources = { steel = 2 } } #2005 artillery_2 = { year = 2005 archetype = artillery_equipment parent = artillery_1 can_convert_from = { artillery_0 artillery_1 artillery_2 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.875 maximum_speed = 16.5 #Defensive Abilities defense = 14 #+1 breakthrough = 10 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 50 hard_attack = 7.5 ap_attack = 20 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 6.86 resources = { steel = 2 } } #2025 artillery_3 = { year = 2025 archetype = artillery_equipment parent = artillery_2 can_convert_from = { artillery_0 artillery_1 artillery_2 artillery_3 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 maximum_speed = 17.5 #Defensive Abilities defense = 16 #+1 breakthrough = 12 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 62.5 hard_attack = 10.5 ap_attack = 25 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 9.60 resources = { steel = 3 } } #2035 artillery_4 = { year = 2035 archetype = artillery_equipment parent = artillery_3 can_convert_from = { artillery_0 artillery_1 artillery_2 artillery_3 artillery_4 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.925 maximum_speed = 18 #Defensive Abilities defense = 17 #+1 breakthrough = 13 #+1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 68.75 hard_attack = 12 ap_attack = 30 air_attack = 0 #Space taken in convoy lend_lease_cost = 2 build_cost_ic = 12.49 resources = { steel = 3 } } ### SP arty ### SP_arty_equipment = { archetype = spart_hull type = { artillery armor } group_by = archetype interface_category = interface_category_land upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } #Misc Abilities reliability = 0.8 maximum_speed = 8.5 #Defensive Abilities defense = 12 #+1 breakthrough = 6 #+1 hardness = 0.9 armor_value = 21 #+4 #Offensive Abilities soft_attack = 56.8 #+3 hard_attack = 0.75 ap_attack = 0 #+2 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 2.5 build_cost_ic = 7.0 resources = { tungsten = 1 aluminium = 1 rubber = 1 } } #1965 SP_arty_0 = { year = 1965 archetype = spart_hull priority = 5 visual_level = 0 #Misc Abilities reliability = 0.8 maximum_speed = 8.5 #Defensive Abilities defense = 14 breakthrough = 8 hardness = 0.9 armor_value = 20 #Offensive Abilities soft_attack = 27.5 hard_attack = 1.5 ap_attack = 10 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 7.0 resources = { tungsten = 1 aluminium = 1 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #1985 SP_arty_1 = { year = 1985 archetype = spart_hull parent = SP_arty_0 can_convert_from = { SP_arty_0 SP_R_arty_0 SP_arty_1 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.825 maximum_speed = 9.5 #Defensive Abilities defense = 17 breakthrough = 10.5 hardness = 0.9 armor_value = 28 #Offensive Abilities soft_attack = 41.25 hard_attack = 4.8 ap_attack = 15 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 9.8 resources = { tungsten = 1 aluminium = 1 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2005 SP_arty_2 = { year = 2005 archetype = spart_hull parent = SP_arty_1 can_convert_from = { SP_arty_0 SP_arty_1 SP_R_arty_0 SP_R_arty_1 SP_arty_2 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.875 maximum_speed = 10.5 #Defensive Abilities defense = 20 breakthrough = 13 hardness = 0.9 armor_value = 35 #Offensive Abilities soft_attack = 55 hard_attack = 8.25 ap_attack = 20 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 13.72 resources = { tungsten = 1 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2025 SP_arty_3 = { year = 2025 archetype = spart_hull parent = SP_arty_2 can_convert_from = { SP_arty_0 SP_arty_1 SP_arty_2 SP_R_arty_0 SP_R_arty_1 SP_R_arty_2 SP_arty_3 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.9 maximum_speed = 11.5 #Defensive Abilities defense = 23 breakthrough = 15.5 hardness = 0.9 armor_value = 42 #Offensive Abilities soft_attack = 68.75 hard_attack = 11.6 ap_attack = 25 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 19.21 resources = { tungsten = 2 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2035 SP_arty_4 = { year = 2035 archetype = spart_hull parent = SP_arty_3 can_convert_from = { SP_arty_0 SP_arty_1 SP_arty_2 SP_arty_3 SP_R_arty_0 SP_R_arty_1 SP_R_arty_2 SP_R_arty_3 SP_arty_4 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.925 maximum_speed = 12 #Defensive Abilities defense = 24.5 breakthrough = 18 hardness = 0.9 armor_value = 50 #Offensive Abilities soft_attack = 75.6 hard_attack = 15 ap_attack = 30 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 24.97 resources = { tungsten = 2 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #1965 SP_R_arty_0 = { year = 1965 archetype = spart_hull priority = 5 visual_level = 0 #Misc Abilities reliability = 0.8 maximum_speed = 14.5 #Defensive Abilities defense = 19 breakthrough = 14 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 28.75 hard_attack = 1.5 ap_attack = 5 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 2 build_cost_ic = 7.9 resources = { tungsten = 1 aluminium = 1 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #1985 SP_R_arty_1 = { year = 1985 archetype = spart_hull parent = SP_R_arty_0 can_convert_from = { SP_arty_0 SP_R_arty_0 SP_R_arty_1 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.85 maximum_speed = 15.5 #Defensive Abilities defense = 22 breakthrough = 17 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 43.75 hard_attack = 3.75 ap_attack = 8 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 11.06 resources = { tungsten = 1 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2005 SP_R_arty_2 = { year = 2005 archetype = spart_hull parent = SP_R_arty_1 can_convert_from = { SP_arty_0 SP_arty_1 SP_R_arty_0 SP_R_arty_1 SP_R_arty_2 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.9 maximum_speed = 16.5 #Defensive Abilities defense = 25 breakthrough = 20 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 58.75 hard_attack = 6 ap_attack = 11 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 15.48 resources = { tungsten = 1 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2025 SP_R_arty_3 = { year = 2025 archetype = spart_hull parent = SP_R_arty_2 can_convert_from = { SP_arty_0 SP_arty_1 SP_arty_2 SP_R_arty_0 SP_R_arty_1 SP_R_arty_2 SP_R_arty_3 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.9 maximum_speed = 17.5 #Defensive Abilities defense = 28 breakthrough = 23 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 73.75 hard_attack = 8.25 ap_attack = 14 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 20.58 resources = { tungsten = 2 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2035 SP_R_arty_4 = { year = 2035 archetype = spart_hull parent = SP_R_arty_3 can_convert_from = { SP_arty_0 SP_arty_1 SP_arty_2 SP_arty_3 SP_R_arty_0 SP_R_arty_1 SP_R_arty_2 SP_R_arty_3 SP_R_arty_4 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.925 maximum_speed = 18 #Defensive Abilities defense = 30 breakthrough = 25 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 81.25 hard_attack = 7 ap_attack = 17 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 26.75 resources = { tungsten = 2 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } }