#Written by Hiddengearz, Balanced by Bird, re-balanced by dc ###Reworked as of 11/27/2020 adding stealth qualities and survivability - lowering damage output equipments = { strategic_bomber_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = strategic_bomber group_by = archetype sprite = strat_bomber air_map_icon_frame = 8 interface_category = interface_category_air allowed_types = { strategic_bomber } allow_mission_type = { strategic_bomber training } # Strategic bomber interface_overview_category_index = 5 upgrades = { plane_bomb_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.80 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 11.75 naval_strike_targetting = 6.25 #Space taken in convoy lend_lease_cost = 12 build_cost_ic = 650 resources = { aluminium = 2 rubber = 2 tungsten = 2 } fuel_consumption = 0.2 manpower = 85 } # Transport plane transport_plane_equipment = { is_archetype = yes is_convertable = yes type = air_transport group_by = archetype sprite = transport_plane air_map_icon_frame = 12 interface_category = interface_category_air allow_mission_type = { paradrop air_supply training } allowed_types = { air_transport } # Transport interface_overview_category_index = 6 air_superiority = 0 reliability = 0.85 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 0.0 naval_strike_targetting = 0.0 build_cost_ic = 400 resources = { aluminium = 3 rubber = 2 } fuel_consumption = 12 manpower = 75 } # CAS_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { cas } group_by = archetype sprite = cas air_map_icon_frame = 7 picture = archetype_CAS_equipment interface_category = interface_category_air allowed_types = { cas } allow_mission_type = { cas naval_bomber port_strike attack_logistics training } # CAS interface_overview_category_index = 0 upgrades = { plane_cas_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.92 # Air vs Ground air_ground_attack = 16 # Air vs Navy - high damage / high hit chance / easy to hurt naval_strike_attack = 9.25 naval_strike_targetting = 7 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 200 resources = { aluminium = 2 rubber = 1 } fuel_consumption = 7.75 manpower = 22 } ##Naval Plane nav_plane_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { naval_bomber scout_plane } group_by = archetype sprite = nav_plane air_map_icon_frame = 10 interface_category = interface_category_air allow_mission_type = { naval_bomber port_strike recon training } allowed_types = { naval_bomber scout_plane } # Naval bomber interface_overview_category_index = 2 upgrades = { nav_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 1 reliability = 0.825 air_ground_attack = 2 # Air vs Navy - high damage / medium hit chance / easy to hurt naval_strike_attack = 18 naval_strike_targetting = 12.5 build_cost_ic = 360 resources = { aluminium = 3 rubber = 2 } fuel_consumption = 12 manpower = 50 } #AWACs awacs_equipment = { is_archetype = yes is_buildable = no is_convertable = yes picture = archetype_strat_bomber_equipment type = { scout_plane } group_by = archetype sprite = scout_plane air_map_icon_frame = 13 allowed_types = { scout_plane } allow_mission_type = { recon training } interface_category = interface_category_air # scout_plane interface_overview_category_index = 7 upgrades = { plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 0 reliability = 0.8 naval_strike_attack = 0 naval_strike_targetting = 0 resources = { aluminium = 2 rubber = 1 } manpower = 40 fuel_consumption = 0.26 } # ##CV AWACs cv_awacs_equipment = { is_archetype = yes is_convertable = yes picture = archetype_strat_bomber_equipment carrier_capable = yes is_buildable = no type = { scout_plane } group_by = archetype sprite = scout_plane air_map_icon_frame = 13 allow_mission_type = { recon training } allowed_types = { scout_plane } interface_category = interface_category_air # scout_plane interface_overview_category_index = 7 upgrades = { plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 0 reliability = 0.8 naval_strike_attack = 0 naval_strike_targetting = 0 resources = { aluminium = 2 rubber = 1 } manpower = 40 fuel_consumption = 0.26 } Kamikaze_drone_equipment = { year = 1985 is_archetype = yes is_buildable = no is_convertable = yes one_use_only = yes type = { cas } group_by = archetype sprite = cas air_map_icon_frame = 7 picture = archetype_CAS_equipment interface_category = interface_category_air allowed_types = { cas } allow_mission_type = { cas attack_logistics training } interface_overview_category_index = 0 upgrades = { plane_cas_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 0.5 reliability = 0.8 # Air vs Ground air_ground_attack = 40 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 20 resources = { aluminium = 1 steel = 1 } fuel_consumption = 1 manpower = 4 } }