#Written by Hiddengearz, balanced by bird, re-balanced by dc ##Rebalanced as of 11/27/2020 due to full re-balance of aircraft equipments = { attack_helicopter_equipment = { archetype = attack_helicopter_hull is_buildable = no type = { infantry motorized } group_by = archetype interface_category = interface_category_land maximum_speed = 20 build_cost_ic = 20 fuel_consumption = 0.1 resources = { aluminium = 3 } } #1965 attack_helicopter1 = { year = 1965 archetype = attack_helicopter_hull priority = 5 #Misc Abilities maximum_speed = 40 reliability = 0.825 #Offensive Abilities soft_attack = 10 hard_attack = 7.5 ap_attack = 20 air_attack = 0.5 #Defensive Abilities defense = 12 breakthrough = 12 hardness = 0.3 armor_value = 0 build_cost_ic = 20 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 3.5 resources = { aluminium = 3 } } #1995 attack_helicopter2 = { year = 1995 archetype = attack_helicopter_hull parent = attack_helicopter1 can_convert_from = { attack_helicopter1 attack_helicopter2 } priority = 5 #Misc Abilities maximum_speed = 48 reliability = 0.85 #Offensive Abilities soft_attack = 12 hard_attack = 9.75 ap_attack = 25 air_attack = 1 #Defensive Abilities defense = 15 breakthrough = 15 hardness = 0.3 armor_value = 0 build_cost_ic = 24 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 3.5 resources = { aluminium = 2 tungsten = 1 } } #2005 attack_helicopter3 = { year = 2005 archetype = attack_helicopter_hull parent = attack_helicopter2 can_convert_from = { attack_helicopter1 attack_helicopter2 attack_helicopter3 } priority = 5 #Misc Abilities maximum_speed = 52 reliability = 0.875 #Offensive Abilities soft_attack = 15 hard_attack = 12 ap_attack = 30 air_attack = 1.5 #Defensive Abilities defense = 18 breakthrough = 18 hardness = 0.3 armor_value = 0 build_cost_ic = 28 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 5.5 resources = { aluminium = 2 tungsten = 1 chromium = 1 } } #2015 attack_helicopter4 = { year = 2015 archetype = attack_helicopter_hull parent = attack_helicopter3 can_convert_from = { attack_helicopter1 attack_helicopter2 attack_helicopter3 attack_helicopter4 } priority = 5 #Misc Abilities maximum_speed = 56 reliability = 0.9 #Offensive Abilities soft_attack = 17.5 hard_attack = 14.25 ap_attack = 35 air_attack = 2 build_cost_ic = 32 #Defensive Abilities defense = 21 breakthrough = 21 hardness = 0.3 armor_value = 0 fuel_consumption = 7.0 resources = { aluminium = 3 chromium = 1 tungsten = 1 } } #2035 attack_helicopter5 = { year = 2035 archetype = attack_helicopter_hull parent = attack_helicopter4 can_convert_from = { attack_helicopter1 attack_helicopter2 attack_helicopter3 attack_helicopter4 attack_helicopter5 } priority = 5 #Misc Abilities maximum_speed = 60 reliability = 0.915 #Offensive Abilities soft_attack = 20 hard_attack = 16.5 ap_attack = 40 air_attack = 2.5 #Defensive Abilities defense = 24 breakthrough = 24 hardness = 0.3 armor_value = 0 build_cost_ic = 36 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 9.0 resources = { aluminium = 3 chromium = 1 tungsten = 1 } } }