#Written by Hiddengearz ##Balances done by Bird equipments = { util_vehicle_equipment = { is_archetype = yes is_buildable = no fuel_consumption = 1.0 type = { motorized } group_by = archetype interface_category = interface_category_land upgrades = { Util_infantry_help_upgrade Util_Mobility Util_Weapons Util_cutting_corners_upgrade } #Misc Abilities maximum_speed = 14 reliability = 0.9 #Offensive Abilities soft_attack = 1 hard_attack = 0 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 1 breakthrough = 2 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 build_cost_ic = 2 resources = { steel = 2 rubber = 1 } supply_truck = yes } #1965 util_vehicle_0 = { year = 1965 archetype = util_vehicle_equipment priority = 5 #Misc Abilities maximum_speed = 14.5 reliability = 0.8 #Offensive Abilities soft_attack = 2.5 hard_attack = 0.56 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 1 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 build_cost_ic = 2 resources = { steel = 2 rubber = 1 } } #1975 util_vehicle_1 = { year = 1975 archetype = util_vehicle_equipment parent = util_vehicle_0 can_convert_from = { util_vehicle_0 util_vehicle_1 } priority = 5 #Misc Abilities maximum_speed = 15 reliability = 0.825 #Offensive Abilities soft_attack = 3.1 hard_attack = 0.75 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 2.75 breakthrough = 1.5 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 1.2 build_cost_ic = 2.5 resources = { steel = 2 rubber = 1 } } #1985 util_vehicle_2 = { year = 1985 archetype = util_vehicle_equipment parent = util_vehicle_1 can_convert_from = { util_vehicle_0 util_vehicle_1 util_vehicle_2 } priority = 5 #Misc Abilities maximum_speed = 15.5 reliability = 0.85 #Offensive Abilities soft_attack = 3.75 hard_attack = 0.93 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 3.5 breakthrough = 2 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 1.4 build_cost_ic = 3 resources = { steel = 2 rubber = 1 } } #1995 util_vehicle_3 = { year = 1995 archetype = util_vehicle_equipment parent = util_vehicle_2 can_convert_from = { util_vehicle_0 util_vehicle_1 util_vehicle_2 util_vehicle_3 } priority = 5 #Misc Abilities maximum_speed = 16 reliability = 0.875 #Offensive Abilities soft_attack = 4.3 hard_attack = 1.1 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 4.25 breakthrough = 2.5 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 1.6 build_cost_ic = 3.5 resources = { steel = 2 rubber = 1 } } #2005 util_vehicle_4 = { year = 2005 archetype = util_vehicle_equipment parent = util_vehicle_3 can_convert_from = { util_vehicle_0 util_vehicle_1 util_vehicle_2 util_vehicle_3 util_vehicle_4 } priority = 5 #Misc Abilities maximum_speed = 16.5 reliability = 0.9 #Offensive Abilities soft_attack = 5 hard_attack = 1.3 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 5 breakthrough = 3 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 1.8 build_cost_ic = 4 resources = { steel = 2 rubber = 1 } } #2015 util_vehicle_5 = { year = 2015 archetype = util_vehicle_equipment parent = util_vehicle_4 can_convert_from = { util_vehicle_0 util_vehicle_1 util_vehicle_2 util_vehicle_3 util_vehicle_4 util_vehicle_5 } priority = 5 #Misc Abilities maximum_speed = 17 reliability = 0.9 #Offensive Abilities soft_attack = 5.6 hard_attack = 1.5 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 5.75 breakthrough = 3.5 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 2.0 build_cost_ic = 4.5 resources = { steel = 2 rubber = 1 } } #2025 util_vehicle_6 = { year = 2025 archetype = util_vehicle_equipment parent = util_vehicle_5 can_convert_from = { util_vehicle_0 util_vehicle_1 util_vehicle_2 util_vehicle_3 util_vehicle_4 util_vehicle_5 util_vehicle_6 } priority = 5 #Misc Abilities maximum_speed = 17.5 reliability = 0.925 #Offensive Abilities soft_attack = 6.25 hard_attack = 1.6 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 6.5 breakthrough = 4 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 2.2 build_cost_ic = 4.75 resources = { steel = 2 rubber = 1 } } #2035 util_vehicle_7 = { year = 2035 archetype = util_vehicle_equipment parent = util_vehicle_6 can_convert_from = { util_vehicle_0 util_vehicle_1 util_vehicle_2 util_vehicle_3 util_vehicle_4 util_vehicle_5 util_vehicle_6 util_vehicle_7 } priority = 5 #Misc Abilities maximum_speed = 18 reliability = 0.925 #Offensive Abilities soft_attack = 6.8 hard_attack = 1.8 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 7.25 breakthrough = 5 hardness = 0.3 armor_value = 0 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 2.4 build_cost_ic = 5.25 resources = { steel = 2 rubber = 1 } } }