#Written by Hiddengearz/ Balance Changes done by Bird, Didi equipments = { AA_Equipment = { is_archetype = yes type = { infantry anti_air } group_by = archetype interface_category = interface_category_land is_buildable = yes upgrades = { AA_Fire_Control AA_Reliability } #Misc Abilities reliability = 0.9 #Defensive Abilities # defense = 4 # breakthrough = 1 # hardness = 0 # armor_value = 0 #Offensive Abilities # soft_attack = 3 # hard_attack = 7 # ap_attack = 25 #Space taken in convoy lend_lease_cost = 3 build_cost_ic = 0.9 resources = { steel = 1 tungsten = 1 } } #1965 Anti_Air_0 = { year = 1965 archetype = AA_Equipment priority = 5 visual_level = 0 can_convert_from = { Anti_Air_0 } air_attack = 0.75 build_cost_ic = 0.9 resources = { steel = 1 tungsten = 1 } } #1985 Anti_Air_1 = { year = 1985 archetype = AA_Equipment parent = Anti_Air_0 priority = 5 visual_level = 1 can_convert_from = { Anti_Air_0, Anti_Air_1 } air_attack = 1.25 build_cost_ic = 1.26 resources = { steel = 1 tungsten = 1 } } #2005 Anti_Air_2 = { year = 2005 archetype = AA_Equipment parent = Anti_Air_1 priority = 5 visual_level = 1 can_convert_from = { Anti_Air_0, Anti_Air_1, Anti_Air_2 } air_attack = 1.5 build_cost_ic = 1.76 resources = { steel = 2 tungsten = 1 chromium = 1 } } #2025 Anti_Air_3 = { year = 2025 archetype = AA_Equipment parent = Anti_Air_2 priority = 5 visual_level = 2 can_convert_from = { Anti_Air_0, Anti_Air_1, Anti_Air_2, Anti_Air_3 } air_attack = 1.75 build_cost_ic = 2.47 resources = { steel = 3 tungsten = 1 chromium = 1 } } #2035 Anti_Air_4 = { year = 2035 archetype = AA_Equipment parent = Anti_Air_3 priority = 5 visual_level = 2 can_convert_from = { Anti_Air_0, Anti_Air_1, Anti_Air_2, Anti_Air_3, Anti_Air_4 } air_attack = 2.0 build_cost_ic = 3.21 resources = { steel = 3 tungsten = 1 chromium = 1 } } }