#Written by Hiddengearz # All infantry equipment equipments = { Inf_equipment = { is_archetype = yes #is_buildable = no type = infantry group_by = archetype priority = 10 interface_category = interface_category_land upgrades = { Inf_eq_gadjets Inf_eq_mortars Inf_eq_heavy_weapons Inf_eq_cutting_corners } #Misc Abilities reliability = 0.9 maximum_speed = 4 #Defensive Abilities defense = 25 breakthrough = 0.5 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 2.5 hard_attack = 0 ap_attack = 0 air_attack = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.31 resources = { steel = 1 } } #1965 infantry_weapons = { year = 1965 archetype = Inf_equipment #priority = 5 visual_level = 0 can_convert_from = { infantry_weapons } #Misc Abilities reliability = 0.825 #Offensive Abilities soft_attack = 2.5 hard_attack = 0.3 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 1 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.25 resources = { steel = 1 } } #1975 infantry_weapons1 = { year = 1975 archetype = Inf_equipment parent = infantry_weapons #priority = 5 visual_level = 1 can_convert_from = { infantry_weapons, infantry_weapons1 } #Misc Abilities reliability = 0.85 #Offensive Abilities soft_attack = 5.3 #+1 hard_attack = 0.43 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 4 breakthrough = 1.75 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.30 resources = { steel = 1 } } #1985 infantry_weapons2 = { year = 1985 archetype = Inf_equipment parent = infantry_weapons1 #priority = 5 visual_level = 2 can_convert_from = { infantry_weapons, infantry_weapons1, infantry_weapons2 } #Misc Abilities reliability = 0.875 #Offensive Abilities soft_attack = 8.2 #+1 hard_attack = 0.75 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 6.25 breakthrough = 2.5 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.35 resources = { steel = 1 } } #1995 infantry_weapons3 = { year = 1995 archetype = Inf_equipment parent = infantry_weapons2 #priority = 5 visual_level = 3 can_convert_from = { infantry_weapons, infantry_weapons1, infantry_weapons2, infantry_weapons3 } #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 10.9 #+1 hard_attack = 0.93 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 8.5 breakthrough = 3.25 hardness = 0 armor_value = 0 build_cost_ic = 0.4 resources = { steel = 1 } } #2005 infantry_weapons4 = { year = 2005 archetype = Inf_equipment parent = infantry_weapons3 #priority = 5 visual_level = 4 can_convert_from = { infantry_weapons, infantry_weapons1, infantry_weapons2, infantry_weapons3, infantry_weapons4 } #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 13.75 #+1 hard_attack = 1.1 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 10.75 breakthrough = 4 hardness = 0 armor_value = 0 build_cost_ic = 0.45 resources = { steel = 1 } } #2015 infantry_weapons5 = { year = 2015 archetype = Inf_equipment parent = infantry_weapons4 #priority = 5 visual_level = 5 can_convert_from = { infantry_weapons, infantry_weapons1, infantry_weapons2, infantry_weapons3, infantry_weapons4, infantry_weapons5 } #Misc Abilities reliability = 0.925 #Offensive Abilities soft_attack = 16.5 #+1 hard_attack = 1.3 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 13 breakthrough = 4.75 hardness = 0 armor_value = 0 build_cost_ic = 0.5 resources = { steel = 1 } } #2025 infantry_weapons6 = { year = 2025 archetype = Inf_equipment parent = infantry_weapons5 #priority = 5 visual_level = 6 can_convert_from = { infantry_weapons, infantry_weapons1, infantry_weapons2, infantry_weapons3, infantry_weapons4, infantry_weapons5, infantry_weapons6 } #Misc Abilities reliability = 0.925 #Offensive Abilities soft_attack = 19.4 #+1 hard_attack = 1.5 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 15.25 breakthrough = 5.5 hardness = 0 armor_value = 0 build_cost_ic = 0.55 resources = { steel = 1 chromium = 1 } } #2035 infantry_weapons7 = { year = 2035 archetype = Inf_equipment parent = infantry_weapons6 #priority = 5 visual_level = 7 can_convert_from = { infantry_weapons, infantry_weapons1, infantry_weapons2, infantry_weapons3, infantry_weapons4, infantry_weapons5, infantry_weapons6, infantry_weapons7 } #Misc Abilities reliability = 0.925 #Offensive Abilities soft_attack = 22.2 #+1 hard_attack = 1.6 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 17.5 breakthrough = 6.25 hardness = 0 armor_value = 0 build_cost_ic = 0.6 resources = { steel = 1 chromium = 2 } } }