# Author(s): Kalkalash, AngriestBird equipments = { train_equipment = { year = 1995 is_archetype = yes is_buildable = no active = no type = train picture = archetype_train group_by = archetype sprite = train interface_category = interface_category_land #armor_value = 0 # HP = BASE_TRAIN_HP + armor_value build_cost_ic = 52.5 resources = { aluminium = 1 steel = 2 } } train_equipment_1 = { year = 1995 archetype = train_equipment type = { train } #armor_value = 0 # HP = BASE_TRAIN_HP + armor_value priority = 10 can_convert_from = { train_equipment_1 } build_cost_ic = 157.5 resources = { aluminium = 1 steel = 2 } } train_equipment_2 = { year = 2015 archetype = train_equipment parent = train_equipment_1 type = { train } #armor_value = 50 # HP = BASE_TRAIN_HP + armor_value priority = 20 can_convert_from = { train_equipment_1, train_equipment_2 } build_cost_ic = 127.5 resources = { aluminium = 2 steel = 1 chromium = 1 } } train_equipment_3 = { year = 2045 archetype = train_equipment parent = train_equipment_2 type = { train } #armor_value = 100 # HP = BASE_TRAIN_HP + armor_value priority = 30 can_convert_from = { train_equipment_1, train_equipment_2, train_equipment_3 } build_cost_ic = 97.5 resources = { aluminium = 2 steel = 1 chromium = 1 } } }