duplicate_archetypes = { #Transport Helo heavy_tank_amphibious_chassis = { archetype = heavy_tank_chassis type = { armor amphibious } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } #SPAA medium_tank_aa_chassis = { archetype = medium_tank_chassis type = { armor anti_air } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.3 } } } #SP Arty medium_tank_artillery_chassis = { archetype = medium_tank_chassis type = { armor artillery } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.3 } } } #Light Tank medium_tank_destroyer_chassis = { archetype = medium_tank_chassis type = { armor anti_tank } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } #APC medium_tank_amphibious_chassis = { archetype = medium_tank_chassis type = { armor amphibious } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.4 } } } #IFV medium_tank_flame_chassis = { archetype = medium_tank_chassis type = { armor flame } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.4 } } } #MLRS medium_tank_rocket_chassis = { archetype = medium_tank_chassis type = { armor rocket } for_each = { variant_name = { find_and_replace = { "chassis" "equipment" } } hardness = { set = 0.3 } } } } equipments = { APC_Equipment = { #Rev 3 archetype = medium_tank_amphibious_chassis is_buildable = no type = { armor amphibious } group_by = archetype fuel_consumption = 2.4 priority = 5 interface_category = interface_category_armor build_cost_ic = 3.5 resources = { aluminium = 1 steel = 1 } } #1965 APC_1 = { year = 1965 archetype = medium_tank_amphibious_chassis #priority = 5 visual_level = 0 can_convert_from = { APC_1 } #Misc Abilities maximum_speed = 8.5 reliability = 0.8 #Offensive Abilities soft_attack = 3.75 hard_attack = 0.75 ap_attack = 4 air_attack = 0 #Defensive Abilities defense = 4 breakthrough = 4 hardness = 0.4 armor_value = 8 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 2.8 build_cost_ic = 3.75 resources = { aluminium = 1 steel = 1 } } #1975 APC_2 = { year = 1975 archetype = medium_tank_amphibious_chassis parent = APC_1 #priority = 5 visual_level = 0 can_convert_from = { APC_1, APC_2 } #Misc Abilities maximum_speed = 9 reliability = 0.825 #Offensive Abilities soft_attack = 4.4 hard_attack = 1.1 ap_attack = 7 air_attack = 0 #Defensive Abilities defense = 6 #+2 breakthrough = 4.5 hardness = 0.4 armor_value = 14 #+4 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 3.2 build_cost_ic = 4.25 resources = { aluminium = 1 steel = 2 } } #1985 APC_3 = { year = 1985 archetype = medium_tank_amphibious_chassis parent = APC_2 #priority = 5 visual_level = 0 can_convert_from = { APC_1, APC_2, APC_3 } #Misc Abilities maximum_speed = 9.5 reliability = 0.85 #Offensive Abilities soft_attack = 5 hard_attack = 1.5 ap_attack = 10 air_attack = 0 #Defensive Abilities defense = 8 #+2 breakthrough = 5 hardness = 0.4 armor_value = 20 #+4 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 3.6 build_cost_ic = 4.75 resources = { aluminium = 1 steel = 2 } } #1995 APC_4 = { year = 1995 archetype = medium_tank_amphibious_chassis parent = APC_3 #priority = 5 visual_level = 0 can_convert_from = { APC_1, APC_2, APC_3, APC_4 } #Misc Abilities maximum_speed = 10 reliability = 0.875 #Offensive Abilities soft_attack = 5.6 hard_attack = 1.8 ap_attack = 13 air_attack = 0 #Defensive Abilities defense = 10 #+2 breakthrough = 5.5 hardness = 0.4 armor_value = 26 #+4 fuel_consumption = 4.0 build_cost_ic = 5.25 resources = { aluminium = 1 steel = 3 } } #2005 APC_5 = { year = 2005 archetype = medium_tank_amphibious_chassis parent = APC_4 #priority = 5 visual_level = 0 can_convert_from = { APC_1, APC_2, APC_3, APC_4, APC_5 } #Misc Abilities maximum_speed = 10.5 reliability = 0.9 #Offensive Abilities soft_attack = 6.25 hard_attack = 2.25 ap_attack = 16 air_attack = 0 #Defensive Abilities defense = 12 #+2 breakthrough = 6 hardness = 0.4 armor_value = 32 #+4 fuel_consumption = 4.4 build_cost_ic = 5.75 resources = { aluminium = 1 steel = 3 } } #2015 APC_6 = { year = 2015 archetype = medium_tank_amphibious_chassis parent = APC_5 #priority = 5 visual_level = 0 can_convert_from = { APC_1, APC_2, APC_3, APC_4, APC_5, APC_6 } #Misc Abilities maximum_speed = 11 reliability = 0.9 #Offensive Abilities soft_attack = 6.8 hard_attack = 2.6 ap_attack = 19 air_attack = 0 #Defensive Abilities defense = 14 #+2 breakthrough = 6.5 hardness = 0.4 armor_value = 38 #+4 fuel_consumption = 4.8 build_cost_ic = 6.75 resources = { aluminium = 1 steel = 3 } } #2025 APC_7 = { year = 2025 archetype = medium_tank_amphibious_chassis parent = APC_6 #priority = 5 visual_level = 0 can_convert_from = { APC_1, APC_2, APC_3, APC_4, APC_5, APC_6, APC_7 } #Misc Abilities maximum_speed = 11.5 reliability = 0.925 #Offensive Abilities soft_attack = 7.5 hard_attack = 3 ap_attack = 22 air_attack = 0 #Defensive Abilities defense = 16 #+2 breakthrough = 7 hardness = 0.4 armor_value = 44 #+4 fuel_consumption = 5.2 build_cost_ic = 7.5 resources = { aluminium = 2 steel = 3 } } #2035 APC_8 = { year = 2035 archetype = medium_tank_amphibious_chassis parent = APC_7 #priority = 5 visual_level = 0 can_convert_from = { APC_1, APC_2, APC_3, APC_4, APC_5, APC_6, APC_7, APC_8 } #Misc Abilities maximum_speed = 12 reliability = 0.925 #Offensive Abilities soft_attack = 8.1 hard_attack = 3.3 ap_attack = 25 air_attack = 0 #Defensive Abilities defense = 18 #+2 breakthrough = 7.5 hardness = 0.4 armor_value = 50 #+4 fuel_consumption = 5.6 build_cost_ic = 8.25 resources = { aluminium = 2 steel = 4 } } ###Infantry Fighting Vehicle### IFV_Equipment = { #Rev 3 archetype = medium_tank_flame_chassis is_buildable = no type = { armor flame } group_by = archetype priority = 5 interface_category = interface_category_armor upgrades = { tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade tank_support_weapons_upgrade tank_reliability_upgrade tank_cutting_corners_upgrade } fuel_consumption = 2.6 build_cost_ic = 5.5 resources = { aluminium = 1 tungsten = 1 steel = 1 } } #1965 IFV_1 = { year = 1965 archetype = medium_tank_flame_chassis #priority = 5 visual_level = 0 can_convert_from = { IFV_1 } #Misc Abilities maximum_speed = 8.5 reliability = 0.8 #Offensive Abilities soft_attack = 6.25 hard_attack = 1.8 ap_attack = 15 air_attack = 0 #Defensive Abilities defense = 6 breakthrough = 6 hardness = 0.5 armor_value = 8 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 2.6 build_cost_ic = 5.5 resources = { aluminium = 1 tungsten = 1 steel = 1 } } #1975 IFV_2 = { year = 1975 archetype = medium_tank_flame_chassis parent = IFV_1 #priority = 5 visual_level = 0 can_convert_from = { IFV_1, IFV_2 } #Misc Abilities maximum_speed = 9 reliability = 0.825 #Offensive Abilities soft_attack = 7.5 hard_attack = 2.6 ap_attack = 19 air_attack = 0 #Defensive Abilities defense = 9 #+3 breakthrough = 6.75 hardness = 0.5 armor_value = 14 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 3.0 build_cost_ic = 6.5 resources = { aluminium = 1 tungsten = 1 steel = 2 } } #1985 IFV_3 = { year = 1985 archetype = medium_tank_flame_chassis parent = IFV_2 #priority = 5 visual_level = 0 can_convert_from = { IFV_1, IFV_2, IFV_3 } #Misc Abilities maximum_speed = 9.5 reliability = 0.85 #Offensive Abilities soft_attack = 8.75 hard_attack = 3.3 ap_attack = 23 air_attack = 0 #Defensive Abilities defense = 12 #+3 breakthrough = 7.5 hardness = 0.5 armor_value = 20 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 3.4 build_cost_ic = 7.25 resources = { aluminium = 1 tungsten = 1 steel = 2 } } #1995 IFV_4 = { year = 1995 archetype = medium_tank_flame_chassis parent = IFV_3 #priority = 5 visual_level = 0 can_convert_from = { IFV_1, IFV_2, IFV_3, IFV_4 } #Misc Abilities maximum_speed = 10 reliability = 0.875 #Offensive Abilities soft_attack = 10 hard_attack = 4.1 ap_attack = 27 air_attack = 0 #Defensive Abilities defense = 15 #+3 breakthrough = 8.75 hardness = 0.5 armor_value = 26 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 4.0 build_cost_ic = 8.5 resources = { aluminium = 1 tungsten = 1 steel = 2 } } #2005 IFV_5 = { year = 2005 archetype = medium_tank_flame_chassis parent = IFV_4 #priority = 5 visual_level = 0 can_convert_from = { IFV_1, IFV_2, IFV_3, IFV_4, IFV_5 } #Misc Abilities maximum_speed = 10.5 reliability = 0.9 #Offensive Abilities soft_attack = 11.25 hard_attack = 4.8 ap_attack = 31 air_attack = 0 #Defensive Abilities defense = 18 #+3 breakthrough = 9 hardness = 0.5 armor_value = 32 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 4.4 build_cost_ic = 9.25 resources = { aluminium = 1 tungsten = 1 steel = 3 } } #2015 IFV_6 = { year = 2015 archetype = medium_tank_flame_chassis parent = IFV_5 #priority = 5 visual_level = 0 can_convert_from = { IFV_1, IFV_2, IFV_3, IFV_4, IFV_5, IFV_6 } #Misc Abilities maximum_speed = 11 reliability = 0.9 #Offensive Abilities soft_attack = 12 hard_attack = 5.6 ap_attack = 35 air_attack = 0 #Defensive Abilities defense = 21 #+3 breakthrough = 9.75 hardness = 0.5 armor_value = 38 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 4.8 build_cost_ic = 10 resources = { aluminium = 1 tungsten = 2 steel = 3 } } #2025 IFV_7 = { year = 2025 archetype = medium_tank_flame_chassis parent = IFV_6 #priority = 5 visual_level = 0 can_convert_from = { IFV_1, IFV_2, IFV_3, IFV_4, IFV_5, IFV_6, IFV_7 } #Misc Abilities maximum_speed = 11.5 reliability = 0.925 #Offensive Abilities soft_attack = 13.75 hard_attack = 6.3 ap_attack = 39 air_attack = 0 #Defensive Abilities defense = 24 #+3 breakthrough = 10.5 hardness = 0.5 armor_value = 44 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 5.2 build_cost_ic = 10.75 resources = { aluminium = 1 tungsten = 2 steel = 3 } } #2035 IFV_8 = { year = 2035 archetype = medium_tank_flame_chassis parent = IFV_7 #priority = 5 visual_level = 0 can_convert_from = { IFV_1, IFV_2, IFV_3, IFV_4, IFV_5, IFV_6, IFV_7, IFV_8 } #Misc Abilities maximum_speed = 12 reliability = 0.925 #Offensive Abilities soft_attack = 15 hard_attack = 7.1 ap_attack = 42 air_attack = 0 #Defensive Abilities defense = 27 #+3 breakthrough = 11.25 hardness = 0.5 armor_value = 50 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 5.6 build_cost_ic = 11.5 resources = { aluminium = 1 tungsten = 2 steel = 3 } } SP_AA_Equipment = { is_archetype = no archetype = medium_tank_aa_chassis type = { anti_air armor } # group_by = archetype interface_category = interface_category_land upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } #Misc Abilities reliability = 0.9 maximum_speed = 8.5 #Defensive Abilities defense = 4 breakthrough = 1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 3.75 hard_attack = 2.6 ap_attack = 25 air_attack = 10 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 2.5 build_cost_ic = 10.0 resources = { steel = 1 tungsten = 1 rubber = 1 } } #1965 SP_Anti_Air_0 = { year = 1965 archetype = medium_tank_aa_chassis priority = 5 visual_level = 0 can_convert_from = { SP_Anti_Air_0 } #Misc Abilities reliability = 0.8 maximum_speed = 8.5 air_attack = 8 build_cost_ic = 10.0 resources = { tungsten = 1 steel = 1 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } #1985 SP_Anti_Air_1 = { year = 1985 archetype = medium_tank_aa_chassis parent = SP_Anti_Air_0 priority = 5 visual_level = 1 can_convert_from = { SP_Anti_Air_0, SP_Anti_Air_1 } #Misc Abilities reliability = 0.85 maximum_speed = 9.5 air_attack = 10 build_cost_ic = 14.0 resources = { tungsten = 1 steel = 1 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } #2005 SP_Anti_Air_2 = { year = 2005 archetype = medium_tank_aa_chassis parent = SP_Anti_Air_1 priority = 5 visual_level = 1 can_convert_from = { SP_Anti_Air_0, SP_Anti_Air_1, SP_Anti_Air_2 } #Misc Abilities reliability = 0.9 maximum_speed = 10.5 air_attack = 12 build_cost_ic = 19.6 resources = { steel = 2 tungsten = 1 chromium = 1 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } #2025 SP_Anti_Air_3 = { year = 2025 archetype = medium_tank_aa_chassis parent = SP_Anti_Air_2 priority = 5 visual_level = 2 can_convert_from = { SP_Anti_Air_0, SP_Anti_Air_1, SP_Anti_Air_2, SP_Anti_Air_3 } #Misc Abilities reliability = 0.9 maximum_speed = 11.5 air_attack = 13 build_cost_ic = 27.44 resources = { steel = 3 tungsten = 1 chromium = 1 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } #2035 SP_Anti_Air_4 = { year = 2035 archetype = medium_tank_aa_chassis parent = SP_Anti_Air_3 priority = 5 visual_level = 2 can_convert_from = { SP_Anti_Air_0, SP_Anti_Air_1, SP_Anti_Air_2, SP_Anti_Air_3, SP_Anti_Air_4 } #Misc Abilities reliability = 0.925 maximum_speed = 12 air_attack = 14 build_cost_ic = 35.67 resources = { steel = 3 tungsten = 1 chromium = 2 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } ### SP arty ### SP_arty_equipment = { archetype = medium_tank_artillery_chassis type = { artillery armor } group_by = archetype interface_category = interface_category_land upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } #Misc Abilities reliability = 0.8 maximum_speed = 8.5 #Defensive Abilities defense = 12 #+1 breakthrough = 6 #+1 hardness = 0.9 armor_value = 21 #+4 #Offensive Abilities soft_attack = 56.8 #+3 hard_attack = 0.75 ap_attack = 0 #+2 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 2.5 build_cost_ic = 7.0 resources = { tungsten = 1 aluminium = 1 rubber = 1 } } #1965 SP_arty_0 = { year = 1965 archetype = medium_tank_artillery_chassis priority = 5 visual_level = 0 can_convert_from = { SP_arty_0 } #Misc Abilities reliability = 0.8 maximum_speed = 8.5 #Defensive Abilities defense = 14 breakthrough = 8 hardness = 0.9 armor_value = 20 #Offensive Abilities soft_attack = 27.5 hard_attack = 1.5 ap_attack = 10 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 7.0 resources = { tungsten = 1 aluminium = 1 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #1985 SP_arty_1 = { year = 1985 archetype = medium_tank_artillery_chassis parent = SP_arty_0 priority = 5 visual_level = 1 can_convert_from = { SP_arty_0, SP_arty_1 } #Misc Abilities reliability = 0.825 maximum_speed = 9.5 #Defensive Abilities defense = 17 breakthrough = 10.5 hardness = 0.9 armor_value = 28 #Offensive Abilities soft_attack = 41.25 hard_attack = 4.8 ap_attack = 15 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 9.8 resources = { tungsten = 1 aluminium = 1 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2005 SP_arty_2 = { year = 2005 archetype = medium_tank_artillery_chassis parent = SP_arty_1 priority = 5 visual_level = 1 can_convert_from = { SP_arty_0, SP_arty_1, SP_arty_2 } #Misc Abilities reliability = 0.875 maximum_speed = 10.5 #Defensive Abilities defense = 20 breakthrough = 13 hardness = 0.9 armor_value = 35 #Offensive Abilities soft_attack = 55 hard_attack = 8.25 ap_attack = 20 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 13.72 resources = { tungsten = 1 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2025 SP_arty_3 = { year = 2025 archetype = medium_tank_artillery_chassis parent = SP_arty_2 priority = 5 visual_level = 1 can_convert_from = { SP_arty_0, SP_arty_1, SP_arty_2, SP_arty_3 } #Misc Abilities reliability = 0.9 maximum_speed = 11.5 #Defensive Abilities defense = 23 breakthrough = 15.5 hardness = 0.9 armor_value = 42 #Offensive Abilities soft_attack = 68.75 hard_attack = 11.6 ap_attack = 25 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 19.21 resources = { tungsten = 2 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2035 SP_arty_4 = { year = 2035 archetype = medium_tank_artillery_chassis parent = SP_arty_3 priority = 5 visual_level = 1 can_convert_from = { SP_arty_0, SP_arty_1, SP_arty_2, SP_arty_3, SP_arty_4 } #Misc Abilities reliability = 0.925 maximum_speed = 12 #Defensive Abilities defense = 24.5 breakthrough = 18 hardness = 0.9 armor_value = 50 #Offensive Abilities soft_attack = 75.6 hard_attack = 15 ap_attack = 30 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 24.97 resources = { tungsten = 2 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } SP_R_arty_equipment = { archetype = medium_tank_rocket_chassis type = { rocket armor } group_by = archetype interface_category = interface_category_land upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } #Misc Abilities reliability = 0.8 maximum_speed = 8.5 #Defensive Abilities defense = 12 #+1 breakthrough = 6 #+1 hardness = 0.9 armor_value = 21 #+4 #Offensive Abilities soft_attack = 56.8 #+3 hard_attack = 0.75 ap_attack = 0 #+2 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 2.5 build_cost_ic = 7.0 resources = { tungsten = 1 aluminium = 1 rubber = 1 } } #1965 SP_R_arty_0 = { year = 1965 archetype = medium_tank_rocket_chassis priority = 5 visual_level = 0 can_convert_from = { SP_R_arty_0 } #Misc Abilities reliability = 0.8 maximum_speed = 14.5 #Defensive Abilities defense = 19 breakthrough = 14 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 28.75 hard_attack = 1.5 ap_attack = 5 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 2 build_cost_ic = 7.9 resources = { tungsten = 1 aluminium = 1 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #1985 SP_R_arty_1 = { year = 1985 archetype = medium_tank_rocket_chassis parent = SP_R_arty_0 priority = 5 visual_level = 1 can_convert_from = { SP_R_arty_0, SP_R_arty_1 } #Misc Abilities reliability = 0.85 maximum_speed = 15.5 #Defensive Abilities defense = 22 breakthrough = 17 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 43.75 hard_attack = 3.75 ap_attack = 8 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 11.06 resources = { tungsten = 1 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2005 SP_R_arty_2 = { year = 2005 archetype = medium_tank_rocket_chassis parent = SP_R_arty_1 priority = 5 visual_level = 1 can_convert_from = { SP_R_arty_0, SP_R_arty_1, SP_R_arty_2 } #Misc Abilities reliability = 0.9 maximum_speed = 16.5 #Defensive Abilities defense = 25 breakthrough = 20 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 58.75 hard_attack = 6 ap_attack = 11 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 15.48 resources = { tungsten = 1 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2025 SP_R_arty_3 = { year = 2025 archetype = medium_tank_rocket_chassis parent = SP_R_arty_2 priority = 5 visual_level = 1 can_convert_from = { SP_R_arty_0, SP_R_arty_1, SP_R_arty_2, SP_R_arty_3 } #Misc Abilities reliability = 0.9 maximum_speed = 17.5 #Defensive Abilities defense = 28 breakthrough = 23 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 73.75 hard_attack = 8.25 ap_attack = 14 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 20.58 resources = { tungsten = 2 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } #2035 SP_R_arty_4 = { year = 2035 archetype = medium_tank_rocket_chassis parent = SP_R_arty_3 priority = 5 visual_level = 1 can_convert_from = { SP_R_arty_0, SP_R_arty_1, SP_R_arty_2, SP_R_arty_3, SP_R_arty_4 } #Misc Abilities reliability = 0.925 maximum_speed = 18 #Defensive Abilities defense = 30 breakthrough = 25 hardness = 0.3 armor_value = 0 #Offensive Abilities soft_attack = 81.25 hard_attack = 7 ap_attack = 17 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 26.75 resources = { tungsten = 2 aluminium = 2 rubber = 1 } upgrades = { SP_Arty_Fire_Control SP_Arty_engine_upgrade SP_Arty_Warhead SP_Arty_Reliability } } MBT_Equipment = { archetype = medium_tank_chassis is_buildable = no type = armor group_by = archetype fuel_consumption = 0.1 priority = 5 interface_category = interface_category_armor #Misc Abilities maximum_speed = 8 reliability = 0.9 # Defensive Abilities defense = 10 breakthrough = 84 hardness = 0.98 armor_value = 0 # Offensive Abilities soft_attack = 41.25 hard_attack = 24 ap_attack = 131 air_attack = 0 # Space taken in convoy lend_lease_cost = 4 build_cost_ic = 10 fuel_consumption = 3.2 resources = { tungsten = 1 steel = 1 } } #1965 MBT_1 = { year = 1965 archetype = medium_tank_chassis #priority = 5 visual_level = 0 can_convert_from = { MBT_1 } upgrades = { tank_engine_upgrade tank_armor_upgrade tank_gun_upgrade tank_support_weapons_upgrade tank_reliability_upgrade tank_cutting_corners_upgrade } #Misc Abilities maximum_speed = 8.5 reliability = 0.9 #Defensive Abilities defense = 15 breakthrough = 21 hardness = 0.9 armor_value = 30 #Offensive Abilities soft_attack = 15 hard_attack = 23.25 ap_attack = 50 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 9 fuel_consumption = 3.6 resources = { tungsten = 1 steel = 2 } } #1975 MBT_2 = { year = 1975 archetype = medium_tank_chassis parent = MBT_1 #priority = 5 visual_level = 0 can_convert_from = { MBT_1, MBT_2 } #Misc Abilities maximum_speed = 9 reliability = 0.9 #Defensive Abilities defense = 16 #+1 breakthrough = 22 hardness = 0.9 armor_value = 40 #Offensive Abilities soft_attack = 16.9 hard_attack = 24.75 ap_attack = 60 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 11 fuel_consumption = 4.0 resources = { tungsten = 1 steel = 2 } } #1985 MBT_3 = { year = 1985 archetype = medium_tank_chassis parent = MBT_2 #priority = 5 visual_level = 0 can_convert_from = { MBT_1, MBT_2, MBT_3 } #Misc Abilities maximum_speed = 9.5 reliability = 0.9 #Defensive Abilities defense = 17 #+1 breakthrough = 23 hardness = 0.9 armor_value = 50 #Offensive Abilities soft_attack = 20 hard_attack = 30 ap_attack = 80 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 12 fuel_consumption = 4.4 resources = { tungsten = 2 steel = 3 } } #1995 MBT_4 = { year = 1995 archetype = medium_tank_chassis parent = MBT_3 #priority = 5 visual_level = 0 can_convert_from = { MBT_1, MBT_2, MBT_3, MBT_4 } #Misc Abilities maximum_speed = 10 reliability = 0.9 #Defensive Abilities defense = 18 #+1 breakthrough = 24 hardness = 0.9 armor_value = 58 #Offensive Abilities soft_attack = 23.2 hard_attack = 32.25 ap_attack = 100 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 12.25 fuel_consumption = 4.8 resources = { tungsten = 2 steel = 3 } } #2015 MBT_5 = { year = 2015 archetype = medium_tank_chassis parent = MBT_4 #priority = 5 visual_level = 0 can_convert_from = { MBT_1, MBT_2, MBT_3, MBT_4, MBT_5 } #Misc Abilities maximum_speed = 11 reliability = 0.9 #Defensive Abilities defense = 20 #+1 breakthrough = 26 hardness = 0.9 armor_value = 65 #Offensive Abilities soft_attack = 26.25 hard_attack = 36 ap_attack = 120 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 17 fuel_consumption = 5.5 resources = { tungsten = 2 steel = 4 chromium = 1 } } #2025 MBT_7 = { year = 2025 archetype = medium_tank_chassis parent = MBT_5 #priority = 5 visual_level = 0 can_convert_from = { MBT_1, MBT_2, MBT_3, MBT_4, MBT_5, MBT_7 } #Misc Abilities maximum_speed = 11.5 reliability = 0.9 #Defensive Abilities defense = 21 #+1 breakthrough = 27 hardness = 0.9 armor_value = 75 #Offensive Abilities soft_attack = 29.4 hard_attack = 39 ap_attack = 130 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 18 fuel_consumption = 6.0 resources = { tungsten = 2 steel = 5 chromium = 1 } } #2035 MBT_8 = { year = 2035 archetype = medium_tank_chassis parent = MBT_7 #priority = 5 visual_level = 0 can_convert_from = { MBT_1, MBT_2, MBT_3, MBT_4, MBT_5, MBT_7, MBT_8 } #Misc Abilities maximum_speed = 12 reliability = 0.9 #Defensive Abilities defense = 22 #+1 breakthrough = 28 hardness = 0.9 armor_value = 90 #Offensive Abilities soft_attack = 32.5 hard_attack = 41.25 ap_attack = 140 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 build_cost_ic = 19 fuel_consumption = 6.8 resources = { tungsten = 2 steel = 5 chromium = 2 } } ###Recon Tank### #1965 Rec_tank_0 = { archetype = medium_tank_destroyer_chassis #priority = 5 visual_level = 0 can_convert_from = { Rec_tank_0 } #Misc Abilities maximum_speed = 11 reliability = 0.9 #Defensive Abilities defense = 11 #+1 breakthrough = 14 hardness = 0.7 armor_value = 10 #Offensive Abilities soft_attack = 17.5 hard_attack = 12 ap_attack = 40 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 2.7 build_cost_ic = 6.25 resources = { aluminium = 1 steel = 1 } } #1985 Rec_tank_1 = { archetype = medium_tank_destroyer_chassis parent = Rec_tank_0 #priority = 5 visual_level = 0 can_convert_from = { Rec_tank_0, Rec_tank_1 } #Misc Abilities maximum_speed = 12 reliability = 0.9 #Defensive Abilities defense = 13 #+1 breakthrough = 18 hardness = 0.7 armor_value = 20 #Offensive Abilities soft_attack = 18.75 hard_attack = 13.5 ap_attack = 53 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 3.5 build_cost_ic = 6.75 resources = { aluminium = 1 steel = 2 } } #2005 Rec_tank_2 = { archetype = medium_tank_destroyer_chassis parent = Rec_tank_1 #priority = 5 visual_level = 0 can_convert_from = { Rec_tank_0, Rec_tank_1, Rec_tank_2 } #Misc Abilities maximum_speed = 13 reliability = 0.9 #Defensive Abilities defense = 15 #+1 breakthrough = 22 hardness = 0.7 armor_value = 30 #Offensive Abilities soft_attack = 20 hard_attack = 21.75 ap_attack = 65 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 4.3 build_cost_ic = 7.5 resources = { aluminium = 1 steel = 3 } } #2015 Rec_tank_3 = { archetype = medium_tank_destroyer_chassis parent = Rec_tank_2 #priority = 5 visual_level = 0 can_convert_from = { Rec_tank_0, Rec_tank_1, Rec_tank_2, Rec_tank_3 } #Misc Abilities maximum_speed = 14 reliability = 0.9 #Defensive Abilities defense = 16 #+1 breakthrough = 24 hardness = 0.7 armor_value = 40 #Offensive Abilities soft_attack = 17 hard_attack = 21.75 ap_attack = 80 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 4.7 build_cost_ic = 8.25 resources = { aluminium = 2 steel = 3 chromium = 1 } } #2025 Rec_tank_4 = { archetype = medium_tank_destroyer_chassis parent = Rec_tank_3 #priority = 5 visual_level = 0 can_convert_from = { Rec_tank_0, Rec_tank_1, Rec_tank_2, Rec_tank_3, Rec_tank_4 } #Misc Abilities maximum_speed = 15 reliability = 0.9 #Defensive Abilities defense = 17 #+1 breakthrough = 26 hardness = 0.7 armor_value = 50 #Offensive Abilities soft_attack = 22.5 hard_attack = 28.5 ap_attack = 98 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 5.1 build_cost_ic = 9 resources = { aluminium = 2 steel = 4 chromium = 1 } } #2035 Rec_tank_5 = { archetype = medium_tank_destroyer_chassis parent = Rec_tank_4 #priority = 5 visual_level = 0 can_convert_from = { Rec_tank_0, Rec_tank_1, Rec_tank_2, Rec_tank_3, Rec_tank_4, Rec_tank_5 } #Misc Abilities maximum_speed = 16 reliability = 0.9 #Defensive Abilities defense = 18 #+1 breakthrough = 28 hardness = 0.7 armor_value = 60 #Offensive Abilities soft_attack = 22.5 hard_attack = 33 ap_attack = 110 air_attack = 0 #Space taken in convoy lend_lease_cost = 4 fuel_consumption = 5.5 build_cost_ic = 9.75 resources = { aluminium = 2 steel = 5 chromium = 1 } } attack_helicopter_equipment = { archetype = heavy_tank_chassis is_buildable = no type = { armor motorized } group_by = archetype interface_category = interface_category_land maximum_speed = 20 build_cost_ic = 20 fuel_consumption = 0.1 resources = { aluminium = 3 } } #1965 attack_helicopter1 = { year = 1965 archetype = heavy_tank_chassis priority = 5 can_convert_from = { attack_helicopter1 } #Misc Abilities maximum_speed = 40 reliability = 0.825 #Offensive Abilities soft_attack = 10 hard_attack = 7.5 ap_attack = 20 air_attack = 0.5 #Defensive Abilities defense = 12 breakthrough = 12 hardness = 0.3 armor_value = 0 build_cost_ic = 20 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 3.5 resources = { aluminium = 3 } } #1995 attack_helicopter2 = { year = 1995 archetype = heavy_tank_chassis parent = attack_helicopter1 priority = 5 can_convert_from = { attack_helicopter1, attack_helicopter2 } #Misc Abilities maximum_speed = 48 reliability = 0.85 #Offensive Abilities soft_attack = 12 hard_attack = 9.75 ap_attack = 25 air_attack = 1 #Defensive Abilities defense = 15 breakthrough = 15 hardness = 0.3 armor_value = 0 build_cost_ic = 24 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 3.5 resources = { aluminium = 2 tungsten = 1 } } #2005 attack_helicopter3 = { year = 2005 archetype = heavy_tank_chassis parent = attack_helicopter2 priority = 5 can_convert_from = { attack_helicopter1, attack_helicopter2, attack_helicopter3 } #Misc Abilities maximum_speed = 52 reliability = 0.875 #Offensive Abilities soft_attack = 15 hard_attack = 12 ap_attack = 30 air_attack = 1.5 #Defensive Abilities defense = 18 breakthrough = 18 hardness = 0.3 armor_value = 0 build_cost_ic = 28 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 5.5 resources = { aluminium = 2 tungsten = 1 chromium = 1 } } #2015 attack_helicopter4 = { year = 2015 archetype = heavy_tank_chassis parent = attack_helicopter3 priority = 5 can_convert_from = { attack_helicopter1, attack_helicopter2, attack_helicopter3, attack_helicopter4 } #Misc Abilities maximum_speed = 56 reliability = 0.9 #Offensive Abilities soft_attack = 17.5 hard_attack = 14.25 ap_attack = 35 air_attack = 2 build_cost_ic = 32 #Defensive Abilities defense = 21 breakthrough = 21 hardness = 0.3 armor_value = 0 fuel_consumption = 7.0 resources = { aluminium = 3 chromium = 1 tungsten = 1 } } #2035 attack_helicopter5 = { year = 2035 archetype = heavy_tank_chassis parent = attack_helicopter4 priority = 5 can_convert_from = { attack_helicopter1, attack_helicopter2, attack_helicopter3, attack_helicopter4, attack_helicopter5 } #Misc Abilities maximum_speed = 60 reliability = 0.915 #Offensive Abilities soft_attack = 20 hard_attack = 16.5 ap_attack = 40 air_attack = 2.5 #Defensive Abilities defense = 24 breakthrough = 24 hardness = 0.3 armor_value = 0 build_cost_ic = 36 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 9.0 resources = { aluminium = 3 chromium = 1 tungsten = 1 } } transport_helicopter1 = { year = 1965 archetype = heavy_tank_amphibious_chassis priority = 5 can_convert_from = { transport_helicopter1 } upgrades = { transport_helo_engine_upgrade transport_helo_gun_upgrade transport_helo_countermeasure_upgrade transport_helo_reliability_upgrade } #Misc Abilities maximum_speed = 40 reliability = 0.825 #Offensive Abilities soft_attack = 1.25 hard_attack = 0 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 3 breakthrough = 2 hardness = 0.3 armor_value = 0 build_cost_ic = 20 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 3.5 resources = { aluminium = 2 } } #1995 transport_helicopter2 = { year = 1995 archetype = heavy_tank_amphibious_chassis parent = transport_helicopter1 priority = 5 can_convert_from = { transport_helicopter1, transport_helicopter2 } #Misc Abilities maximum_speed = 48 reliability = 0.85 #Offensive Abilities soft_attack = 2.5 hard_attack = 0 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 4 breakthrough = 5 hardness = 0.3 armor_value = 0 build_cost_ic = 24 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 3.5 resources = { aluminium = 2 tungsten = 1 } } #2005 transport_helicopter3 = { year = 2005 archetype = heavy_tank_amphibious_chassis parent = transport_helicopter2 priority = 5 can_convert_from = { transport_helicopter1, transport_helicopter2, transport_helicopter3 } #Misc Abilities maximum_speed = 52 reliability = 0.875 #Offensive Abilities soft_attack = 3.75 hard_attack = 0 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 5 breakthrough = 6 hardness = 0.3 armor_value = 0 build_cost_ic = 28 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 5.5 resources = { aluminium = 2 tungsten = 1 chromium = 1 } } #2015 transport_helicopter4 = { year = 2015 archetype = heavy_tank_amphibious_chassis parent = transport_helicopter3 priority = 5 can_convert_from = { transport_helicopter1, transport_helicopter2, transport_helicopter3, transport_helicopter4 } #Misc Abilities maximum_speed = 56 reliability = 0.9 #Offensive Abilities soft_attack = 5 hard_attack = 0 ap_attack = 0 air_attack = 0 build_cost_ic = 32 #Defensive Abilities defense = 6 breakthrough = 7 hardness = 0.3 armor_value = 0 fuel_consumption = 7.0 resources = { aluminium = 3 chromium = 1 tungsten = 1 } } #2035 transport_helicopter5 = { year = 2035 archetype = heavy_tank_amphibious_chassis parent = transport_helicopter4 priority = 5 can_convert_from = { transport_helicopter1, transport_helicopter2, transport_helicopter3, transport_helicopter4, transport_helicopter5 } #Misc Abilities maximum_speed = 60 reliability = 0.915 #Offensive Abilities soft_attack = 6.25 hard_attack = 0 ap_attack = 0 air_attack = 0 #Defensive Abilities defense = 8 breakthrough = 9 hardness = 0.3 armor_value = 0 build_cost_ic = 36 #Space taken in convoy lend_lease_cost = 5 fuel_consumption = 9.0 resources = { aluminium = 3 chromium = 1 tungsten = 1 } } }